![]() ![]() In both cases, the principle is the same: a player advances their f- and g-pawns such that the opponent's queen can mate along the unblocked diagonal. When the roles are reversed, however, White requires an extra third turn or half-move, known in computer chess as a ply. White can achieve a checkmate similar to the fool's mate. A player may also suffer an early checkmate if the f- and g-pawns are advanced prematurely and the kingside is not properly defended, as shown in historical miniature games recorded in chess literature.Ī problem with White to mate instead, given by Fischer and Polgár. The mate is an illustration of the kingside weakness shared by both players along the f- and g- files during the opening phase of the game. Even among rank beginners, this checkmate rarely occurs in practice. Black can be mated in a complementary way, although this requires an additional move, with White's queen delivering checkmate on the third move. The fool's mate received its name because it can occur only if White commits an extraordinary blunder. ![]() The fool's mate can be achieved in two moves only by Black, giving checkmate on the second move with the queen. It arises from the following moves, or similar: In chess, the fool's mate is the checkmate delivered after the fewest possible moves from the game's starting position. ![]() 1620), via Francis Beale (1656)īarnes Opening, Bird Opening, or Grob's Attack The conclusive victory in a game of chess that occurs when an opponent's king has no possible move that can remove him from check, the threat of attack To lead to a situation that has no obvious escape without some personal loss Any situation that has no obvious escape and involves some personal loss A complete check utter defeat or overthrow From applicable 2 x 4 Columns First Two (#1 and #2) Circulate 4 spots & 1/4 In as Last Two (#3 and #4) Circulate twice, 1/4 In, & Circulate Normal Columns end in Parallel Two-Faced Lines place an opponent's king under an attack from which it cannot escape and thus ending the game "Kasparov checkmated his opponent after only a few moves" To check (an adversary's king) in such a manner that escape in impossible to defeat (an adversary) by putting his king in check from which there is no escape complete victory a chess move constituting an inescapable and indefensible attack on the opponent's king complete victory place an opponent's king under an attack from which it cannot escape and thus ending the game "Kasparov checkmated his opponent after only a few moves If one player's King (or Crown Prince, but note that if (s)he has both pieces on the board, then (s)he cannot be checkmated) is in danger of being captured on the next move, and that player does not have a move that will remedy this situation, then that player is said to be in checkmate Chess players should note that checkmate does not strictly end the game †removing the King (or Crown Prince) from the board by capturing it is the proper way to finish the game In practice, the game ends with checkmate See Also: Check defeat one's opponent by putting his king in an inescapable position (Chess) defeat The position in the game of chess when a king is in check and cannot be released, which ends the game In chess, checkmate is a situation in which you cannot stop your king being captured and so you lose the game.Gioachino Greco (c. Definition of checkmate in English English dictionary Word called out by the victor when making the conclusive move To put the king of an opponent into checkmate ![]()
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